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Maintenance Notes
Patch Version 0.9.30, Client Version: 10.4.2.16
Server Maintenance
2021-08-18, 13:00 Server Time
Unity Celebration
This event continues until August 25, 13:00 Server Time.
DragonSaga Evolved: Monster Defense Re-Design
We have re-designed the way how monster defense is working since it never has been adjusted to reflect current gameplay and stats.
So far monsters had a very low defense amount which has been designed for how the game worked in 2010 but it does not reflect the current high damage and stat amounts.
Instead of giving a flat defense amount, monsters now defend a specific amount of the damage which has been dealt to them with respect to the enchant level of the weapon and monster type. A field monster attacked with a +4 weapon doesn't have as much defense as a boss monster attacked with a +20 weapon. Due to the high difference in the damage amounts between a +4 and a +20 weapon it is still more efficient to use a +20 weapon to slay a boss monster than using a +4 weapon. Additionally this update makes the stat Critical Damage Reduction more useful in PvE.
Monsters below Level 20 have no defense.
Critical Damage Reduction Change
With this update also the Critical Damage Reduction Stat has been changed. Critical Damage Reduction can now happen if doing a normal hit as well with a chance of the Critical Damage Reduction Chance.
For PvP nothing has changed.
New Monster Defense Percentage Sheet
Calculation Examples
The monster defense is – as before – calculated per hit a player does to the monster.
Example 1:
Player hits an elite monster on a mission map with a +7 Weapon dealing 5,000 damage, having a Critical Def Break Amount of 30%. The monster has 9.31% defense.
Without a Critical Def Break hit:
FinalDamage = Damage – (Damage * MonsterDefense)
FinalDamage = 5000 – (5000 * 0.0931) = 5000 – 465 = 4535
The Damage a player deals to that kind of monster with a hit of 5,000 damage is 4,535.
With a Critical Def Break hit:
FinalDamage = Damage – (Damage * MonsterDefense * (1.0 – CriticalDefBreakAmount))
FinalDamage = 5000 – (5000 * 0.0931 * (1.0 – 0.3)) = 5000 – (5000 * 0.0931 * 0.7) =
5000 – 325 = 4675
The Damage a player deals to that kind of monster with a hit of 5,000 damage as Critical Def Break hit with 30% amount is 4,675.
Example 2:
Player hits a boss monster on an Expert dungeon map with a +20 Weapon dealing 50,000 damage, having a Critical Def Break Amount of 60%. The monster has 30% defense.
Without a Critical Def Break hit:
FinalDamage = Damage – (Damage * MonsterDefense)
FinalDamage = 50000 – (50000 * 0.3) = 50000 – 15000 = 35000
The Damage a player deals to that kind of monster with a hit of 50,000 damage is 35,000.
With a Critical Def Break hit:
FinalDamage = Damage – (Damage * MonsterDefense * (1.0 – CriticalDefBreakAmount))
FinalDamage = 50000 – (50000 * 0.3 * (1.0 – 0.6)) = 50000 – (50000 * 0.3 * 0.4) =
50000 – 6000 = 44000
The Damage a player deals to that kind of monster with a hit of 50,000 damage as Critical Def Break hit with 60% amount is 44,000.
DragonSaga Evolved: IM Weapons ATK/MATK
IM Weapons can now receive ATK/MATK (depending on the weapon type) stats when being soul crafted or soul craft randomized.
24 New Guild Emblems
We have added 24 new guild emblems to individualize your guild more.
Starry, Protector, Undead Sheep, Scrappy, Infected Eye, Grumpy Bird
Ghosts Forbidden!, Lions, School of Sorcery, Jason the 13th, Holy Sword, Woodie Bag
Rush Hour, Cherry Blossom, Bone Vase, Black Union, Deadly Skull, Fire Guardian,
Water Guardian, Golden Chain, Midnight Wolves, Night Flyer, Resilient Eye, 3rd Eye
If you are the guild leader of a guild and you want to change your current emblem to a different one you can easily do that by obtaining the Guild Emblem Changer Item from the Item Mall (400 IM Points).
General Fixes and Changes
- Fix: The Ice Quakee boss of the Ice Element Dungeon does no longer receive the Flinch effect for consistency with all other bosses
- Fix: The Burlune boss of the Nature Element Dungeon now takes his child monsters with it when it is dying