Patch Notes 4/16/2020

27190
4/16/2020

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Maintenance Notes
Patch Version 0.8.29, Client Version: 10.4.0.0

 

Server Maintenance
2020-04-16, 13:00 Server Time

 

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DragonSaga Evolved Update

This update contains important changes to the game and the game mechanics. The goal of the update is to balance the game, close a gap between op and non-op classes, give the possibility of more diversity  and make the game more enjoyable.

 

Stat Changes
The stats Aim Rate, Evade Rate, Block Rate and Block Damage have been removed.

 

 

The following 9 new stats have been introduced:

 

 

Critical Damage Reduction Amount and Chance
With Critical Damage Reduction the player has the possibility to counter an enemy's critical attack. When the effect is applied only the critical damage of the attacker is reduced by the Critical Damage Reduction Amount of the target. The base damage of the attack stays untouched. How often the effect appears is based on the Critical Damage Reduction Chance.

 

Example:
An attacker attacks with 5000 Damage and deals a critical hit with 300% Critical Damage, which means 15000 Damage in total, the target has built a Critical Damage Reduction Amount of 25%. The portion the critical damage has on the total Damage is reduced by 25%. In this example the 10000 Critical Damage dealt is reduced by 25%, which means that the total damage the attacker will deal after the reduction is 12500 (5000 Base Damage + 7500 Critical Damage).

 

Final Damage Reduction Amount and Chance
With Final Damage Reduction the player has the possibility to reduce the attackers final damage when hit. This includes the Element Damage the attacker deals. The Final Damage is reduced by the built Final Damage Reduction Amount. How often it happens is based on the Final Reduction Chance.

Important! A Final Damage Reduction can only appear if the attack was not critical.

The Damage of the attacker will always be 1 damage even if the amount is built to 100%.

 

Critical Defense Break Chance and Amount
With Critical Defense Break the player is able to break the enemy's defense when attacking. It can only appear if the hit was a critical hit. Every critical hit has a chance of the built Critical Defense Break Chance to become a critical defense break hit. The defense amount of the target is broken by the built amount of Critical Defense Break Amount.

 

X-Attack Damage Reduction
This stat is only useful for PvP since attacks of monsters are never considered as X-Attack. The X-Attack reduces the damage an enemy player deals when using a skill which is considered as X-Attack. The damage is reduced by the amount of the built X-Attack Damage Reduction but it does not affect the Element Damage the attacker deals.

 

Following skills are considered as X-Attack:

 

Destroyer Class Path
Main X-Combo (new and old)
Random Shot
Two Action Shot
Shootdown

Sentinel Class Path
Main X-Combo (new and old)

Ninja Class Path
Main X-Combo (new and old)
Ninja-Form X-Combo

Gambit Class Path
Main X-Combo (new and old)

Dragoon Class Path
Main X-Combo (new and old)

Overlord Class Path
Main X-Combo (new and old)

Twin
Main X-Combo (new and old)

Summoner
Main X-Combo (new and old)

Sorcerer Class Path
Main X-Combo (new and old)

Invoker Class Path
Main X-Combo (new and old)
Diffusion Cannon
Double Shot
Chain Lightning

 

Cooldown Time Reduction
When building this stat the cooldown time of several (but not all) skills can be reduced. Skills now have a fixed and a variable cooldown. The variable cooldown can be reduced by the stat or the cooldown reduction skill (Time Reverse Aura). The fixed portion of the cooldown time cannot be lowered.
100% Cooldown Time Reduction means that the whole variable cooldown can be reduced to zero. If the cooldown time reduction is built to 50% only the half of the variable cooldown is reduced.

 

Cast Time Reduction
Works the same as the cooldown reduction but for Cast Time.

 

Caps
The new stats are capped at the following amounts:
Critical Damage Reduction Amount 75%
Critical Damage Reduction Chance 25%
Final Damage Reduction Amount 100%
Final Damage Reduction Chance 15%
Critical Defense Break Amount 80%
Critical Defense Break Chance 15%
X-Attack Damage Reduction 60%
Cooldown Reduction 100%
Cast Time Reduction 100%


Details for the new stats can bee seen in the character overview:

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All stats can be soulcrafted but not all types of items can get all stats. In the list below you can find which stat can be crafted on what item.

 

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Soulcrafting Ranges:
Crit. Dmg. Reduction Amount: 1.2%, 1.5%, 2.0%, 3.0%, 6.0%
Crit. Dmg. Reduction Chance: 0.5%, 0.7%, 0.9%, 1.2%, 2.5%
Final Dmg. Reduction Amount: 1.5%, 2.0%, 3.0%, 4.0%, 8.0%
Final Dmg. Reduction Chance: 0.3%, 0.4%, 0.5%, 0.8%, 1.5%
Crit. Def Break Amount: 1.5%, 2.0%, 3.0%, 4.0%, 8.0%
Crit. Def Break Chance: 0.3%, 0.4%, 0.5%, 0.8%, 1.5%
X-Attack Reduction: 1.5%, 2.0%, 3.0%, 4.0%, 7.0%
Cooldown Time Reduction: 3.0%, 4.0%, 6.0%, 9.0%, 17.0%
Cast Time Reduction: 3.0%, 4.0%, 6.0%, 9.0%, 17.0%


Free Randomizing of Aim, Evade and Block Stats
At the Vending Machine you can get an [Evolution] Soul Craft Randomizer for 1 Silver Coin which only randomizes the now useless stats. You only need one to randomize all useless stats at once.
 

 

 

Equipment Penalty
If equipment lower with a difference of 15+ levels to the player level is equipped a penalty for that is given. The status of a specific gear part can be seen at that indicator:

 

 

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The colors are defined as follows:
Yellow – the gear level is 15+ below the player level but still has less or equal 50% of penalty.
Orange – the gear has a penalty higher than 50% (that starts to happen at around 21 levels below the character level).
Purple – the gear has a penalty of 100% (that happens usually at around 30 levels below the character level) or the item is not equipped.

 

Weapon Penalty
The penalty on a weapon is the flat penalty on the final damage. At 100% Penalty the weapon still deals 1 damage.

 

Gear Penalty
The gear penalty is calculated from the average penalties of the following gear parts: Helmet, Top, Bottom, Shoes and Gloves. Shoulders can reduce the penalty if their level is in the range of 0 to 14 levels below the player but never can increase the penalty – even not if they are not equipped or 30 levels below. The shoulder status is not shown in the indicator. The back item is not taken into account.

 

IM items are not taken into account for the penalty calculation.
Your current penalty can be seen when hovering over the penalty indicator with the mouse pointer. The tooltip shows detailed information on the current penalty:

 

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Note: You can turn off the penalty indicator in the option at the misc tab:

 

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Changes to Monsters

 

 

General Changes
- the Monster HP of all Monsters has been increased except for the Destiny Dungeon bosses
- the Monster Damage has been increased except for the Destiny Dungeon bosses

Monsters have Stats!
The monsters can have the same new stats which have been added for the player excluding the time reductions.

 

 

Normal Monsters have a varying X-Atk Reduction, Critical Damage of 300% with a chance of 25%, Critical Damage Reduction of 30% with a chance of 30%, Final Damage Reduction of 30% with a chance of 15% and no Critical Def Break.

 

Upgraded Monsters have a varying X-Atk Reduction, Critical Damage of 250% with a chance of 33%, Critical Damage Reduction of 40% with a chance of 30%, Final Damage Reduction of 50% with a chance of 20% and no Critical Def Break.

 

Elite Monsters (Minibosses, Mission Map Bosses) and Boss Monsters have varying stats which can be seen at the new indicators below their health bar:

 

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CD = Critical Damage
CDB = Critical Defense Break
CDR = Critical Damage Reduction
FDR = Final Damage Reduction
XDR = X-Attack Reduction

 

C = Chance, A = Amount, R = Ranged, M = Melee

 

Monsters with yellow HP Bars
Monsters having yellow HP bars cannot be damaged by attacks considered X-Attack. They spawn randomly and cannot be predicted.

 

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Free Skill Reset Scrolls
You can get 3 free Skill Reset Scrolls by doing the Quest at NPC Gato at Port of the Winds.
This offer expires on April 23 13:00 Server Time.

Evolution Event
Monsters inside Expert Modes, Dungeons and Mission Maps starting with Mirinae Sanctuary are dropping Double Helix. You can collect them and trade them at the Vending Machine for a part of the [Event] Evolution Set oder the Evolution Accessory Set.
The event runs until April 30 13:00 Server Time.
 

Enchant and Soulcraft Event
Until April 23, 13:00 Server Time Enchant and Soulcraft success chances are doubled.

 

Evolution Sale
Several items are on sale until April 23 13:00 Server Time. Grab them while you can the amount is limited!

Price List:

Insurance Scroll (10)                45 IM      (max. 30 per Account)

Advanced Insurance Scroll (10)       60 IM      (max. 30 per Account)

Reinf. Insurance Scroll (10)         55 IM      (max. 30 per Account)

Adv. Reinf. Insurance Scroll (10)    70 IM      (max. 30 per Account)

Soul Craft Randomizer (10)          170 IM      (max. 30 per Account)

Adv. Soul Craft Randomizer (10)     220 IM      (max. 30 per Account)

Soul Craft Extractor (10)           220 IM      (max. 10 per Account)

Card Insurance Scroll (5)           110 IM      (max. 20 per Account)

Prime Pixel Insurance Scroll (5)    100 IM      (max. 10 per Account)

Premium Shop License (10)           170 IM      (max.  5 per Account)

Socket Card Extractor (10)          480 IM      (max.  5 per Account)

Ring Coin (10)                      210 IM      (max. 15 per Account)

Pet Option Randomizer               220 IM      (max. 10 per Account)

Adv. Pet Option Randomizer          300 IM      (max. 10 per Account)

W-Coin                              600 IM      (max. 30 per Account)
Costume Inventory Expansion         250 IM      (max.  6 per Account)
Equip Inventory Expansion           80 IM      (max. 30 per Account)

Consumable Inventory Expansion      80 IM      (max. 30 per Account)

Misc Inventory Expansion            80 IM      (max. 30 per Account)

IM Inventory Expansion              60 IM      (max. 30 per Account)

 

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Evolution Set added

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[Special] Evolution Set [Special Tab]

 

[Best] Evolution Set [Artifact Tab]